Aquadrizzt
Aquadrizzt
Reactions
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Re: Kitlist.2DA Questions ... Kit issues
Hex restriction is tricky because of how the game handles restrictions in general; there is both a class restriction item flag and a kit restriction flag (for the vanilla kits). The class restriction… (View Post)2 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
Thrown together kit description based on the ones listed above. ORACLE OF MURDER - May become specialized (++) in Daggers. - May cast spells while wearing Leather and Studded Leather armor and while … (View Post)1 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
The numerous penalties that such a kit would have could all be discussed. Reputation might be a good penalty, but it would be difficult to balance it, especially given that reputation's primary use i… (View Post)3 -
Re: [MOD] -Scales of Balance- a post-hac tweak mod
We actually have made a "Universal" school; its current contents include all Divination spells (due to the removal of the Diviner), Dispel Magic and the Contingency, Wish and Sequencer spel… (View Post)Post edited by Aquadrizzt on1 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
Something where you got certain items in certain equipment slots (representing augmented limbs, etc.) could work. Instead of using conventional magic items, you could say, equip Minotaur or Dragon Ho… (View Post)Post edited by Aquadrizzt on3
