Aquadrizzt
Aquadrizzt
Reactions
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Re: Custom Kit Cross-Class Restriction Questions
I'm travelling right now so my internet is slow and I have the exact kit stored in a cloud. Here is what I remember of this kit: 1 star in any "druid weapon", no armor or shields, unarmored… (View Post)1 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
@Kamigoroshi , I was actually considering doing a Witch kit based on the PF Witch, although the CWH could also work. Some form of reworking the Witch is required as more than half of the 2e PnP rule… (View Post)1 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
All right so I now have a kit transformation system working. Now all that's left is to have more kits to add. Some potentially worthwhile ideas: - Warlock: The newly inducted "12th class" o… (View Post)2 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
The specialist mage class is something I was thinking about but have yet to implement. I also haven't really mentally addressed the two major issues, namely: gnomes and limiting spell availability at… (View Post)1 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
Not sure where Magus originated, I got the idea of it from Pathfinder. You are right that you can't prevent mages/bards from choosing spells at creation, but I am pretty certain that you can always h… (View Post)1
