Aquadrizzt
Aquadrizzt
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Re: [MOD] Eldritch Magic (BGEE/BG2EE/IWDEE)
Oh yes that'd be a good reason for that to occur. I'll rewrite it to have an always and a functional term. Give me a couple minutes. Basically I had made intentional design decisions which I then for… (View Post)1 -
Re: [MOD] Eldritch Magic (BGEE/BG2EE/IWDEE)
Oh yeah I forgot to mention, you don't need to call the qd_multiclass_tables function anymore. The main function (qd_multiclass) handles all of that the first time it is invoked. (View Post)2 -
Re: [Tool] QDMULTI: A Library for Multiclass Kits
I've posted a new QDMULTI.rar to the top post of this thread. It fixes a couple of issues, removes the need to call a separate function to define clab tables, and will now function properly for class… (View Post)2 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
@Raduziel, thank you for letting me know. It looks like the part of the component that removes all Necromancy spells from non-Necromancers got removed in the update. I'll look into this. (View Post)1 -
5th Edition Ruleset
A while back, I acquired copies of the 5th Edition rulebooks and immediately wondered how much of the system could be translated into the Infinity Engine. I've been passively experimenting with vario… (View Post)3
