Aquadrizzt
Aquadrizzt
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Re: [MOD] Undivided: Keeping NPCs Around
Alright so in a fit of boredom, I finished the Ignus component of this mod as well (separable from the Vhailor component). Ignus functions similarly to Vhailor (e.g. plays dead when reduced to no HP,… (View Post)1 -
Re: [MOD] Undivided: Keeping NPCs Around
Alright, a version of Undivided that turns Vhailor (and only Vhailor) into a follower is available on the project's GitHub page, linked in the top post. This release should be much more stable than p… (View Post)Post edited by Aquadrizzt on3 -
Re: [MOD] Undivided: Keeping NPCs Around
@Dead_Sirious, I can't find the Vhailor files at the moment, but I'll see what I can do. I'm probably going to rewrite the code base to have it be Vhailor and Ignus who are the followers, and I have … (View Post)Post edited by Aquadrizzt on2 -
Re: Infinity Engine Toolset / Open Source IE
The current state of IE modding absolutely enables you to create new zones/stories/etc. The real time limiter, in my opinion, is that area creation is absolutely awful and incredibly time-consuming (… (View Post)1 -
Re: Releasing the source code of the IE games
(I'm not trying to derail the thread, so admins feel free to move this to its own thread if you think its posing a problem.) PyDU isn't "ready" by any means, but it is able to handle simple… (View Post)3