Arunsun
Arunsun
Reactions
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Re: General mod Questions thread
Well if the total level is a separate field then it's much simpler. COPY_EXISTING_REGEXP GLOB ~^.+\.cre$~ ~override~ READ_BYTE 0x8a ~totallevel~ WRITE_BYTE 0x25a ~%totallevel%~ BUT_ONLY WeiDU can tak… (View Post)1 -
Re: General mod Questions thread
Don't have IWD2 so I can't give you the exact code since I can't have the offsetsCOPY_EXISTING_REGEXP GLOB ~^.+\.cre$~ ~override~ READ_BYTE offset ~class~ //offset is the byte at which the class is w… (View Post)Post edited by Arunsun on1 -
Re: [MOD IDEA] Porting Modron Maze from PSTEE to BG2EE
What makes for an interesting battle IMHO is: -A battle that is designed for a certain level, but can be overcome at a slightly lower level with clever use of strategy, but without cheesing. For inst… (View Post)3 -
Re: [Weidu noob] Can this be done in Weidu and maybe code?
There you go. The code takes some time to execute, about 30 seconds on my computer. COPY_EXISTING_REGEXP ~.*\.ARE~ ~override~ READ_BYTE 0x74 "#containers" READ_LONG 0x70 "containeroffs… (View Post)Post edited by Arunsun on11 -
Re: Help converting animations from PST to BG2
Extend_bottom is intended for dialogues. WeiDU's function APPEND_FILE is what you're looking for. Something like that would work: COPY_EXISTING ~animate.ids~ ~override~ APPEND_FILE ~filepath\...\anim… (View Post)1