Avenger_teambg
Avenger_teambg
Reactions
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Re: Spells
The current (1.3) BGEE engine is smaller than the IWDEE engine. As soon as all the opcodes, projectile features are ported, the spells could be transferred too, without change. (View Post)11 -
Re: All you wanted to know about Baldur's Gate: Siege of Dragonspear ("Adventure Y" previously)
Only if an evil CHARNAME reanimates him as a zombie? Gorion is dead in BG1 and i think he is already recycled into wolves by chapter 2. (View Post)2 -
Re: Main page IWD?
I suspect hackers. (View Post)6 -
Re: [(BG1\2) BUG] nthNearestEnemyOfType objects (51-59) not working properly. (0813)
Other than declaring these triggers officially broken :) (View Post)1 -
Re: When NPCs move between areas
We added two actions: 354 RunAwayFromNoInterruptNoLeaveArea(O:Creature*,I:Time*) 355 RunAwayFromNoLeaveArea(O:Creature*,I:Time*) Ideally, these should be used in most cases. (View Post)1
