BelgarathMTH
BelgarathMTH
Reactions
-
Re: Might and Magic 6-7-8 Merge Mod
@Pokota, why so? I just found that one limiting factor in the merge is money, even more so than in vanilla. Grandmaster spellbooks cost an enormous amount of money. You have to combine that considera… (View Post)2 -
Re: Might and Magic 6-7-8 Merge Mod
@Pokota , I'm using that community branch patch you mention. It might be worth saying that the only link I could find to it was in the Tracker. I'll try copying it here: https://gitlab.com/templayer/… (View Post)1 -
Re: Might and Magic 6-7-8 Merge Mod
@JuliusBorisov , I never really understood how the reputation score worked in vanilla. :) So, no, sadly, I don't understand the revamp either. I turned in the Baa candelabra, and I'm not seeing any n… (View Post)2 -
Re: Might and Magic 6-7-8 Merge Mod
OMG, I would never have looked there! Thank you so much! (View Post)1 -
Re: Might and Magic 6-7-8 Merge Mod
@Ludwig_II , the short answer is yes. Notice the skill lists for my minotaur knight and my druid include armsmaster, dodging, and alchemy. Also notice that my minotaur knight has shiny new plate armo… (View Post)4