BelgarathMTH
BelgarathMTH
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Re: Might and Magic 6-7-8 Merge Mod
@Ludwig_II , There are additional trainers. For example, the master trainers also teach grandmastery, and there's an armsmaster trainer in Free Haven. I'm having to explore all the houses again to fi… (View Post)3 -
Re: Might and Magic 6-7-8 Merge Mod
Terminators in HD. I think these things were inspired by cylons from "Battlestar Galactica", among other stuff. They were much less scary than usual because of grandmaster Protection from M… (View Post)1 -
Re: Might and Magic 6-7-8 Merge Mod
So, as of end of play session today, I have the last memory crystal, we activated the Oracle, and have been sent to the dread Tomb of Varn. The second we landed on the shore of Hermit's Isle, Imoen w… (View Post)2 -
Re: Might and Magic 6-7-8 Merge Mod
@Pokota , That "massively overpowered" bit is what worries me about the potential of the merge played as a trilogy. Level scaling can only do so much, especially since "tough" mon… (View Post)2 -
Re: Might and Magic 6-7-8 Merge Mod
Interesting art work in Agar's Laboratory: Beholders, liches, and abominations, oh my. Everbody's insane but me from maddening eyes. It seems that Priests of the Light are immune to insanity. I never… (View Post)Post edited by BelgarathMTH on2