Bercon
Bercon
Reactions
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Re: [Performance] Pathfinding is inefficient to CPU resources.
Implementing multithreading to legacy code base like infinity engine sounds like a plan. (View Post)1 -
Re: Swashbuckler weapon choices
2 pips in scimitar, 2 pips in two weapon style and wield Dritzz's scimitars. In BG2:EE get Belm to off hand and possibly Usono's Blade as main from Watcher's Keep level 1 (if you can manage it). 2nd … (View Post)1 -
Re: Dual-Class/Multiclass Hit Die System
I can confirm that, the system is currently broken. For example multiclass: 1) Create Fighter/Mage, starts with 7 hit points 2) Set exp to 4000 exp to gain Fighter level, +3 hp - > 10 hit points 3… (View Post)2 -
Re: Dual-Class/Multiclass Hit Die System
Dual classes uses incorrect HP tables on level up: 1) Create Human Thief, starts with 6 hit points 2) Set exp to 20000 exp to gain level 6 Thief, 6*5 = +30hp - > 36 hit points 3) Dual class to Fig… (View Post)2 -
Re: Graphic Improvements
Fixing stuff like is trivial but it means everybody have to download all changed area graphics, which makes a huge patch. (View Post)3