BillyYank
BillyYank
Check out my Multi-portrait mod.
Reactions
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Re: identifying items
Not within the game. You could use Near Infinity or maybe EEKeeper to look at the .itm file. (View Post)2 -
Re: You know it's a normal day in the forum when...
413. When you're wondering "Who the hell is @JuliusBorisov , and why is he using bengoshi's avatar?" :D (View Post)11 -
Re: Portraits utility for version 2.x - Updated for version 2.2
Correct, the .lua file would need to be in override, but the portraits can be in override or portraits. The details are in the post made by Dee that I link in the OP. The same details are in the offi… (View Post)2 -
Re: [Mod] Multi-portrait mod - BG - SoD - BG2 - IWD - WeiDU installation
@decado , @Mr2150 discovered that the GetCurrentPortrait function does return an object that contains the filename, so I will be putting the filenames with the pictures. @Zach_BD , how do I set up co… (View Post)2 -
Re: [Mod] Multi-portrait mod - BG - SoD - BG2 - IWD - WeiDU installation
@Dee , then who should I hint? I'm not shy. >:) You see, it's not so much what I can do with Lua as what Beamdog's code has implemented and exposed. For example, we know that the functions IncCurr… (View Post)1
