Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
This is now reimplemented in v0.7.2-alpha! To enable, change "false" to "true" on this line in EEex_INI.lua:["B3_EfMen"] = false, The default key to open the menu (on ho… (View Post)15 -
Re: [MOD] EEex (v0.10.2-alpha)
@polymorphedsquirrel: EEex's Screen Effects, (Opcode #403), can be used to do this. The general setup would be as follows: 1) Attach an Opcode #403 to the target before the damage is applied, and set… (View Post)6 -
Re: [MOD] EEex (v0.10.2-alpha)
@seraglio: The default behavior of the EEex Opcode #218 modification is to apply resref + "B" when all layers are lost. You wouldn't perhaps have "SPWI408B.SPL" in your override, … (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
Here's an interesting idea - I've implemented a way to store persistent data on a creature. It expands the .CRE file format to store EEex data, so it needs to be extensively tested before I release i… (View Post)9 -
Re: [MOD] Battle music for IWD
@smyth25: Looks like you're bundling the Mac version of WeiDU with the mod. WeiDU downloads for all platforms can be found here. For Windows users, you should also be bundling "WeiDU-Windows-246… (View Post)2