Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@Stormfin: You should install EEex from the latest master branch, (here), before installing OlvynSpells. As long as it's placed before, the rest of the order doesn't matter. :) (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
There's some new functions in master: * - EEex_PlayerSetQuickSpellResref(resref): Sets the quick spell slot that the player is currently configuring; spell resref must be memorized + currently access… (View Post)6 -
Re: [MOD] Bubb's Spell Menu (v5.1)
That's a good idea, however it's pretty difficult to implement. Right now my focus has shifted back to EEex development, though I may implement it in the future if I find time. It uses B3Spell_Sideba… (View Post)2 -
Re: General mod Questions thread
@Luke93: That is correct, they eval to the same thing. Here's how NearestEnemyOf() decides 'enemy' EA: That is to say:* EVILCUTOFF EA values attack GOODCUTOFF EA values * GOODCUTOFF EA values attack … (View Post)2 -
Re: General mod Questions thread
@Luke93: I'm not ignoring you, just trying to get a good grasp of what I'm saying before I post. This is what I have, I'm going to describe the mechanics in internal engine terms first, and then I'll… (View Post)2