Bubb
Bubb
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Re: [MOD] EEex (v0.10.2-alpha)
Glad you found it, I wouldn't have been able to track that down. Have fun, and don't hesitate to report any other bugs should they appear! :) As an aside, having duplicate menu names in UI.MENU is a … (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@raizo: Sure thing - v0.7.3-alpha now comes with an option to change how many rows there are in the list. Edit the following line in B3_EfMen.lua to whatever you wish:B3EffectMenu_RowCount = 4 This u… (View Post)8 -
Re: [MOD] EEex (v0.10.2-alpha)
Thank you for your kind words. :) Thought I had this pretty crash proof, owch. EEex.log, the crash .dmp that it generated, and your WeiDU.log would all be appreciated. (I'll look into them in the mor… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
This is now reimplemented in v0.7.2-alpha! To enable, change "false" to "true" on this line in EEex_INI.lua:["B3_EfMen"] = false, The default key to open the menu (on ho… (View Post)15 -
Re: [MOD] EEex (v0.10.2-alpha)
@polymorphedsquirrel: EEex's Screen Effects, (Opcode #403), can be used to do this. The general setup would be as follows: 1) Attach an Opcode #403 to the target before the damage is applied, and set… (View Post)6