Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@Ludwig_II: The errors spamming in your log are from a UI mod. The only way this could crash the game outright is if the UI mod uses EEex, and is attempting to call an EEex function after an error ha… (View Post)4 -
Re: General mod Questions thread
@Luke93: Because that target switching case only occurs if the creature is in "chase mode". The kobold won't be moving if it is using a ranged weapon + can still see its target, and thus it… (View Post)2 -
Re: General mod Questions thread
@swit: Mage: MXSPLWIZ.2DA entry + 1 Bard: Hardcoded in exe, (at least in BG2:EE), to: Level 1 => 6 Level 2 => 5 Level 3 => 4 Level 4 => 4 Level 5 => 3 Level 6 => 3 Level 7 => 2 L… (View Post)1 -
Re: General mod Questions thread
@Luke93: Sure. It switches to melee just before I start teleporting around, (which was after its 6-second AttackOneRound ended). It has quite a bit of trouble going back to ranged after switching to … (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: The z-pos and the height map work independently - though they are both taken into consideration when rendering the sprite, as you can see. Unfortunately, it appears the compiler has inli… (View Post)2