Bubb
Bubb
Reactions
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Re: Mage spells memorization issue
It's caused by Scales of Balance, component 200. I have no idea if it's intended or not. Tagging @subtledoctor Edit: @subtledoctor has addressed the issue below. (View Post)Post edited by Bubb on1 -
Re: [MOD] EEex (v0.10.2-alpha)
More EEex_MatchObject goodness is up in master! Trigger version => Same as action version, + fails if it couldn't match a creature. EEex_MatchObject is now per-creature => EEex_MatchObject is n… (View Post)5 -
Re: New versions of NearInfinity available
BIT31 is set by the engine if the effect's source item is identified. This bit is only used by Opcode #324, which checks it to determine whether it should set STRREF_FEEDBACK_IMMUNE_RESOURCE's <RE… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
I finally have an initial version of EEex_MatchObject up in master. It proved to be much more complicated than I first thought it would. Notes:* The Action version is the only one currently implement… (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
The underlying problem is that the engine, when the game is simultaneously paused + an effect is added, resolves all effects on the creature. The resolving process rerolls all effect-specific probabi… (View Post)9