Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
I'd like to apologize for my lack of responses lately - I'm currently away. I'll be back and in full force in about a week. Regarding the familiars, after looking at it closer, AddFamiliar() actually… (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
@Ulb: Familiars shouldn't be too taxing, but it depends a little bit on implementation. Normal familiars / creatures that are made into "global" familiars, (via a combo of AddFamiliar() and… (View Post)8 -
Re: General mod Questions thread
@Luke93: It appears they still function. The weapon's item category must match the old proficiency type in the .ITM at offset 0x1C -> (Old prof to .ITM categories): Large swords = 20 Small sword =… (View Post)1 -
Re: Non-detection spell: What does it do?
@fortyseven: The detect illusion skill only removes illusionary effects, (using an internally applied Opcode #220). Non-detection, either in spell form or from the cloak, only protects against Opcode… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
So, I figured out how to do this: Is changing the UI scale level something anyone would want to do? (View Post)12