Bubb
Bubb
Reactions
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Re: [MOD] Bubb's Spell Menu (v5.1)
I'm currently working on v3.0 :). I've taken this opportunity to do a close inspection of all the existing code - tidying up, and even completely rewriting some sections. Here's a preview, (notice th… (View Post)12 -
Re: New versions of NearInfinity available
@NiziNizi: Domination, or more specifically the Opcode #5 that it uses for the charm effect, sets 0x2000 (STATE_CHARMED). That appears to be the only state that's set. (View Post)1 -
Re: Comments on new v2.5 pathfinding (It is bad news)
For those that are fed up with the pathfinding + happen to be playing on Windows, I've attached a WeiDU mod that does a really quick exe patch. It attempts to revert the relevant pathfinding code to … (View Post)23 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: The z-pos and the height map work independently - though they are both taken into consideration when rendering the sprite, as you can see. Unfortunately, it appears the compiler has inli… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Thanks, merged! Indeed - if creatures are deleted, like what DestroySelf() does, they are no longer accessible and EEex_GetActorShare() will return 0x0. I noticed that you added addition… (View Post)4