Bubb
Bubb
Reactions
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Re: Hitpoint rolls
Based on this thread, I'm not entirely sure the double-roll was intentionally introduced into the EEs. The v1.3 function worked as intended, (returned the result of one roll), and yet had a lot of ju… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
@ArjukKagrim: Your crashes are an odd case, because they aren't occurring at a single point. Every .dmp is crashing somewhere else, which makes the issue extremely hard to find. Just to make sure, th… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@tspoonful: Thanks for all of your help! I think I've fixed the major crash you were experiencing, (along with the source of those errors you were catching). Try out the version I just released and s… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
EEex v0.8.3-alpha is now released! Changelog: (View Post)7 -
Re: General mod Questions thread
@Luke93: Correct, the RES variants treat the first I: parameter as the casting level. The non-res variants treat the first I: as the spell id - so it doesn't apply to them. There should be no issue a… (View Post)1