Bubb
Bubb
Reactions
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Re: [MOD] Bubb's Spell Menu (v5.1)
@raza: You will, now that the issue has been fixed. :) (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Good news! @fearless and I have found a fix for the issue outlined here. The alternate renderer should now preserve floating point precision, allowing EEex to work with it enabled! (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
@kjeron: Has this always been the case, or was this something introduced in a recent patch? It's hard to tell if this is intentional. The engine moves sleeping creatures into a "back" list,… (View Post)3 -
Re: The mechanics of Dispel/Remove magic
@semiticgod: Correct. :) (View Post)3 -
Re: The mechanics of Dispel/Remove magic
If there's any doubt on how Dispel Magic's default mode of operation works, here's some pseudo code: probRoll - Rolled before this function and is the same for every effect iteration on creature: in … (View Post)10