Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Too late - I've already uploaded a fix that makes it work with non-character animations! :p (View Post)6 -
Re: [MOD] Bubb's Spell Menu (v5.1)
I am really sorry that I keep giving dates and not making them... a family matter has come up, and I don't know how much time I'll have to work on this / other projects during the next week. I'll try… (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Thanks, I was able to find the issue - it is now fixed in master. Also, I'll look into that nasty infinite loop situation when attempting to move items around the inventory with the loop… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
Regarding the EEex_MatchTarget trigger, should it iterate every single creature in the area, regardless of state? Object selectors skip over creatures in certain events, like if they are dead or the … (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
I have a version of Opcode #407 (OnRemove) in master that simply fires the resref field as a subspell upon removal. Are these extra modes required? It always targets the already-affected creature, an… (View Post)5