Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: v0.2.0 changed a lot of the function names and put "EEex_" in front of everything.getActorIDSelected() => EEex_GetActorIDSelected() getActorClass() => EEex_GetActorClas… (View Post)Post edited by Bubb on3 -
Re: [MOD] EEex (v0.10.2-alpha)
Ye got it boss: (If you're wondering, I'm setting EEex_LuaObject via a key listener, hovering over the character and pressing "`"). Copying the opcode immunity detection into SPLPROT should… (View Post)7 -
Re: BGEE Stutter
If I'm not mistaken, the OP is talking about literal FPS stutters and game freezes, not the infamous NPC stutter bug. Or maybe I'm just bad at reading, ignore me if that is the case. :p (View Post)2 -
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
You could also move the already existing Kagain to you using the following command: C:Eval('MoveGlobalObject("KAGAIN",Myself)',0) It appears his dialog is screwed, as he doesn't have any de… (View Post)6 -
Re: [MOD] EEex (v0.10.2-alpha)
@fortyseven: Hmm, after looking a the EE's keybind system, it's quite... interesting. The engine only uses 500 dwords to store keybinding data in memory - meaning, the game can only keep track of 500… (View Post)3