Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
I can include an engine hook that fixes this in the next EEex release. That never really bothered me until you pointed it out, now I can't unsee it :#. This looking better? (For anyone curious what i… (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
It has to do with the method of effect delivery. Spells that use projectiles first copy and shuffle along their effects to a projectile instance, then that projectile "delivers" the effect … (View Post)1 -
Re: New versions of NearInfinity available
WRITE_LONG would be preferable, as the upper 2 bytes should still be zero'd for normal operation. (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Ludwig_II: Don't think it's my fault this time. The crash .dmp says the game crashed while trying to load in one of the creatures from that area. In particular, the creature file didn't exist, and t… (View Post)1 -
Re: Any way to remove the big red 'Paused'/'Unpaused' from combat log?
You can get rid of 'Gibberling: Death' type messages by setting the STRREF column of DEATH in EFFTEXT.2DA to -1. (View Post)4