Bubb
Bubb
Reactions
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Re: Instant death game overs for no reason
The underlying bug still exists in v2.6 — the game will end/crash when the 32,768th game object is created. I can't seem to find it in any patch notes, but Beamdog specifically fixed the bug for fire… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: It does not. v2.6 compatibility requires a complete rewrite, and I will most likely be taking this time to work on the cross-platform aspirations of EEex, (and as @suy has proposed her… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
@fortyseven: Don't know who Bupp is, I'm Bubb ;) Your steps look mostly right. Only one correction:* The Target=7 I mentioned would be the spell ability target, not the effect target. The effect shou… (View Post)2 -
Re: Don't mute audio when out of focus?
It's a hardcoded feature, though it's pretty simple to disable with an executable tweak. I've attached an exe patch I made; install it like any other WeiDU mod and your sound should persist after unf… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
@fortyseven: Something like this would work when invoked from op402 (InvokeLua):* B3LIST is a normal op214 2DA. This is hardcoded for the function. * B3FILT is the Lua Function you invoke with op402.… (View Post)1