Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@Ulb: Shaman Dance is a special-cased Bard Song (2). The engine treats Bard Song as Shaman Dance when the character's class = 21. As such, it cannot be granted to non-shaman characters without additi… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Well, that was tricky! BIT31 of a SPL's "Flags" field will now force the engine to display the spell's Identified name in the combat log when cast. Also, the engine didn't skip… (View Post)3 -
Re: BG2EE Crashes upon launch.
@RoyGuapo: Thanks, I think I see the problem. It appears your game cannot load the necessary OpenGL functions, and then crashes when it attempts to use them. A driver update for your graphics card mi… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
There are new functions in master! * EEex_FetchBCS(resref) => Returns the internal representation of the given resref's AI script. Use in conjunction with EEex_RunBCSAsActor(). Example:local shout… (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
Here's a quick design decision: Should the EEex_MatchObject() trigger fail if it doesn't find an object? This functionality can easily be reproduced by adding an Exists(EEex_MatchObject) after said t… (View Post)1