Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
More EEex_MatchObject goodness is up in master! Trigger version => Same as action version, + fails if it couldn't match a creature. EEex_MatchObject is now per-creature => EEex_MatchObject is n… (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Agreed - the action version was just simpler to do as a proof of concept / main implementation. Thanks for the fix, merged. :) @swit: The non-Ex version evaluates as EEex_MatchObjectEx w… (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
I finally have an initial version of EEex_MatchObject up in master. It proved to be much more complicated than I first thought it would. Notes:* The Action version is the only one currently implement… (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
I've pushed to master a quick fix that should prevent pausing from breaking effect application. From the few tests I've done I don't believe there are any regressions, though it would still be good t… (View Post)10 -
Re: Luck: What it is and how it works
@Grond0: Well, from what I can tell it is in the game. In the gifs I put at the end I forced the roll's outcomes to their extremes, and you can see a slight delay in the first gif after giving the at… (View Post)5