Bubb
Bubb
Reactions
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Re: Luck: What it is and how it works
@kjeron: So it does! I incorrectly believed the engine overrode the relevant register after the critical fail check, but it actually stores it away in a local variable to reuse it later :) (don't ask… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
The underlying problem is that the engine, when the game is simultaneously paused + an effect is added, resolves all effects on the creature. The resolving process rerolls all effect-specific probabi… (View Post)9 -
Re: [MOD] EEex (v0.10.2-alpha)
I'd like to apologize for my lack of responses lately - I'm currently away. I'll be back and in full force in about a week. Regarding the familiars, after looking at it closer, AddFamiliar() actually… (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
@Ulb: Familiars shouldn't be too taxing, but it depends a little bit on implementation. Normal familiars / creatures that are made into "global" familiars, (via a combo of AddFamiliar() and… (View Post)8 -
Re: [MOD] EEex (v0.10.2-alpha)
I was brainstorming a bit. Is there any reason to externalize which familiar the engine chooses for find familiar, and the hardcoded link to the protagonist? Modders can already make "lite"… (View Post)3