Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@kjeron: Here's the steps the engine takes to calculate casting-range satisfaction: a = (sprite x / 16) - (target x / 16) b = (sprite y / 12) - (target y / 12) c = spell range + 2 Spell Range Satisfi… (View Post)6 -
Re: General mod Questions thread
@Allbrother: I've just had a look inside the PauseGame() assembly. In order to pause the game it invokes the auto-pause mechanism, and since the auto-pause mechanism was only designed to work with cr… (View Post)1 -
Re: General mod Questions thread
@Allbrother: It's not the autopause that's canceling the queued actions, it's the fact that the creature is executing an action, (the PauseGame(), in this case). Basically I use a disassembler to vie… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
So, I'm going to go crazy for a second and try to contemplate the impossible: would it be possible to unhardcode the 6 party-member cap? My findings suggest that while possible, it would be an extrao… (View Post)2 -
Re: Berserker rage heals on rest?
The rest code is super long and crazy so I don't understand it fully, but the engine goes through every spell the character has memorized and checks if said spell has an Opcode #17 effect. If the eff… (View Post)5