Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Merged! (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: If completely invisible, it would be fine to extend the main EEex component. Depending on how complex the UI.MENU changes are, it might be possible to have them dynamically loaded in, as… (View Post)1 -
Re: Non-detection spell: What does it do?
@fortyseven: The detect illusion skill only removes illusionary effects, (using an internally applied Opcode #220). Non-detection, either in spell form or from the cloak, only protects against Opcode… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
@fortyseven: Did you remember to flip ["B3_Hotke"] = false to true in EEex_INI.lua? (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
So, I figured out how to do this: Is changing the UI scale level something anyone would want to do? (View Post)12