Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Node head for equipped effects is located at offset 0x3380. Should be the same process to iterate them. (View Post)1 -
Re: Imoen damage resistance
@Grond0: BG:EE v2.5.17.0, using Silke to cast a Lightning Bolt at Imoen on Insane difficulty. Everything works as expected: (View Post)2 -
Re: Imoen damage resistance
Level and Difficulty have nothing to do with the protection. Here are the prerequisites: 1) Creature must be in the party 2) Damage dealt must be above creature's Max HP 3) Creature must have a Max H… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: It appears it isn't put into a special field. It's part of the action queue, (when you click to do one of those actions the engine lines up a MoveToPoint and the correct action). The onl… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: This grabs the first string arg of the currently executing action:function B3PrintStringArg() local actorID = EEex_GetActorIDCursor() if actorID == 0x0 then return end local actionString… (View Post)1