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Bubb

  • Re: [MOD] EEex (v0.10.2-alpha)

    @OlvynChuru: Opcode #406 (RenderOverride) is now in master! Affected creatures will render above normal sprites, and will always render completely above the background. The opcode has no functionalit… (View Post)
  • Re: [MOD] EEex (v0.10.2-alpha)

    @OlvynChuru: I will have the opcode done tomorrow. With the work I've done so far I've found that the shadows / lights in the area are all baked into the light map, and not separately removable. You … (View Post)
  • Re: [MOD] EEex (v0.10.2-alpha)

    @OlvynChuru: Thought it would be as easy as flipping the creature list-type, it is not... Long story short: Assigning a character to the "flying" group messes with pathfinding, script detec… (View Post)
  • Re: [MOD] Bubb's Spell Menu (v5.1)

    @Flashburn: Depends on your use case. I have a vanilla-override version running, with no ui-mod compatibility as of yet. If you don't need the compatibility I can have it uploaded by tomorrow. Ensuri… (View Post)
  • Re: 1

    BioShock franchise - Simply awesome. Dishonored franchise - Fun but repetitive. Tyranny - Great, but ended at a weird spot. Hope it eventually gets a sequel. Divinity: Original Sin 2 - Got up to the … (View Post)