Skip to content
Avatar

Bubb

  • Re: [MOD] EEex (v1.3.1)

    @swit: Your pull request has been merged. @OlvynChuru: Glad it is working now! I'll look into changing actor height; I know I've accidentally made characters bounce before, so it shouldn't be that ha… (View Post)
  • Re: Saved game crashes on rest

    I don't believe it has anything to do with drivers or the like. The .DMP shows that it is a crash in the Interact() script action. I have tested and confirmed that if the Interact() action is passed … (View Post)
  • Re: [MOD] EEex (v1.3.1)

    function EEex_UnlearnWizardSpell(actorID, level, resref) function EEex_UnlearnClericSpell(actorID, level, resref) function EEex_UnlearnInnateSpell(actorID, resref) Are the spell book variants. (notic… (View Post)
  • Re: [MOD] EEex (v1.3.1)

    @Serity: Master now includes: EEex_IsActorInCombat(actorID) - Returns true if the engine is in the "combat" state. Basically whenever the engine says you can't save because you are in comba… (View Post)
  • Re: General mod Questions thread

    I've looked into LastTargetedBy... and it is just a mess 1) The engine will only populate it when a creature that is being attacked suddenly becomes untargetable. The only two instances I've found th… (View Post)