Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: I noticed something like that a couple times... I simply chalked it up to my computer being randomly slow. Makes sense it's not just me, though. I just launched my game ~20 times in a ro… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: If it helps any, Opcode #403 (ScreenEffects) now passes along the originating effect as the immunity function's first Lua param. Example immunity function:function B3BLOCKD(originatingEf… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: If there is indeed a conflict it is easy enough to change the hardcoded keybind / make it a setting at the top of the file. ^^ (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
B3_CuBar.lua and Opcode #405 (OverrideButtonIndex) are now in master! B3_CuBar.lua => Enables customization of a character's actionbar ingame through a graphical interface. Simply hold shift with … (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
Opcode #404 (OverrideButton) is now in master! Param1 is the button type to replace, (ids match what is defined by EEex_ACTIONBAR_TYPE in M__EEex.lua). Param2 is the button type to replace with, (ids… (View Post)4