Bubb
Bubb
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Re: [MOD] EEex (v0.10.2-alpha)
@swit: Sorry, I wasn't very clear. EEex_Lua(S:Function*) was directly running the given function name, not running the string contents, (like what EEex_LuaTrigger was doing before we changed it). Wha… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
Some new functions: @swit: EEex_Lua(S:Function*) uses Lua chunks again. EEex_LuaActorID global filled with the executing actorID. Also, do you absolutely need to target a specific slot? The engine do… (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
Thanks, that explains it. Apparently Java 9+ changed some ByteBuffer method signatures and produces incorrect bytecode. I compiled with JDK 11, so users running Java 8 or lower will experience the cr… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@swit: Your pull request has been merged. @OlvynChuru: Glad it is working now! I'll look into changing actor height; I know I've accidentally made characters bounce before, so it shouldn't be that ha… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: It was a silly mistake on my part. Omitting a resref arg, which should fall back to a default value, was throwing an error. In all of my testing I always explicitly defined the resrefs, … (View Post)1