Bubb
Bubb
Reactions
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Re: Saved game crashes on rest
I don't believe it has anything to do with drivers or the like. The .DMP shows that it is a crash in the Interact() script action. I have tested and confirmed that if the Interact() action is passed … (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@swit: The unusual names are what the engine calls the fields internally. I've changed them to the WeiDU counterparts you provided, and have added the parent_resource key as well. Here's the updated … (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
New function in master: EEex_ApplyEffectToActor(actorID, args) => Constructs a new effect based on the args table and instantly applies said effect to the actor. Valid arg keys are: These args dir… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
I'm thinking about somehow allowing opcode parameters to be mutated by the Lua environment, to allow for dynamic effects. One way of doing it would be to allow the Lua environment itself to construct… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
And a few more things are in master: * C:Eval(actionString, actorID) => Can now be used to directly target the evaluating object. * EEex_GetActorCurrentHP(actorID) => Gets the actor's current H… (View Post)3