Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@swit: Yeah, the actionbar stuff is exciting. Honestly didn't think there was enough dedicated functions in EEex yet to make it graceful. Still could use some more functionality to make things less h… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
The gist of it is that the spell icon defined in the .SPL header is the one used in the spell book. The icon that the engine uses in the actionbar is calculated on the fly based on the ability header… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@Serity: EEex_GetMemorizedInnateSpells() and the variants for the other spell types can help you grab this info. Though, as I was testing it myself, I found that both the memorization functions and m… (View Post)5 -
Re: Baldur's Gate 2 Watcher's Keep dialogue skip issue
Interesting, I helped someone else with this issue here No idea how, but I've confirmed that your game thinks its in ToB, (chapter being 8), when in reality you are still in SoA. Fix should be the sa… (View Post)4 -
Re: TextScreen in IWD 2
The IWD2 engine is rigged to throw that assertion error whenever TextScreen is attempted. There is code after that assertion that I can force to run via some hex edits, but it doesn't seem to work pr… (View Post)1