Bubb
Bubb
Reactions
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Re: Comments on new v2.5 pathfinding (It is bad news)
I've had a brief look at the pathfinding changes, (there really aren't that many from what I can tell, tbh): 1) They changed a flag on some sort of multiplayer position update, (which I suspect alway… (View Post)8 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: Correct! :) (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
@swit: I've got the Opcode #319 modification up: Power = 2 enables SPLPROT mode; Power = 3 enables SPLPROT mode, but in "cannot use" mode. Param1 is SPLPROT value, Param2 is SPLPROT row. It… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
@swit: Could a classmsk check not be done inside dialog via a EEex_LuaTrigger? It appears that the object eval functions don't work with straight script names... no idea why, it's what the engine its… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@swit: Ok, I've looked into them both. 1) Shouldn't be too hard. Just need to add a new mode to Param2 and then use Param1 as the splprot row. (Also, fun fact, the Power of the effect changes how it … (View Post)2