Bubb
Bubb
Reactions
-
Re: Icewind Dale 2: Enhanced Edition is almost here!
I've recently changed how the cursor / viewport is handled in IWD2EE - they now render at an effective max FPS of 200, (if your system can keep up). The game feels much smoother with these two input … (View Post)16 -
Re: [MOD] EEex (v0.10.2-alpha)
The engine hardcodes 0x1C0 (or 448) as the default visual range. No idea what it considers a foot, though if there's a known value (in feet) for the visual range you should be able to figure it out. (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
Thanks, it's been a while since I worked with this stuff, that rings a bell. For Logitek: Note that EEex_GetDistanceIsometric() will consider 1 foot = 16, it uses the horizontal-scale. (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
I've fixed this in master, thanks for reporting! To everyone wondering why this project hasn't moved in a while: I'm currently waiting on v2.6's release before I continue my work. Anything I do now i… (View Post)5 -
Re: New versions of NearInfinity available
@argent77: I'm absolutely terrible at Git, but I've added some newer EEex definitions and somehow managed to update my fork to match yours, (totally mangled my commit history though). Is anything els… (View Post)1