Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
New functions in master! EEex_SetGlobal(globalName, value) - Sets variable in GAM EEex_SetAreaGlobal(areaResref, globalName, value) - Sets variable in ARE EEex_SetActorLocal(actorID, localName, value… (View Post)8 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: That would require a new function. I was looking at this a week ago and actually made some progress towards it; I'll have it uploaded either tonight or tomorrow. (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Opcode #403 (ScreenEffects) is now in master! The resref field in Opcode #403 defines a Lua function that is called whenever an effect is being added to the target creature. The Lua function's signat… (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
I've just pushed some code that allows CStringList to be used as part of creature stats... (going to use this in the upcoming Screening Opcode). The changes made could have the potential to cause pro… (View Post)Post edited by Bubb on1 -
Re: Imoen damage resistance
@Grond0: Ahhh, I should have seen that, it was staring me right in the face! The protection is directly tied to the difficulty damage-multiplier code; interesting and wacky, as all true Infinity Engi… (View Post)1