Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@fearless and I have identified the source of @kjeron's crashes, and it is a doozy for sure. In short, turning on the alternate renderer somehow lowers Lua's ability to precisely represent large numb… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: A small mistake that slipped through during the process of updating all the patches to use the loader. v0.4.1-alpha released to fix: here There are undoubtedly more minor bugs introduc… (View Post)3 -
Re: General mod Questions thread
I see you made a bug report. I've looked into it, and the problem is that while processing m_pendingTriggers, the engine doesn't make a copy of the trigger's CAIObjectType. When it runs Decode() it w… (View Post)1 -
Re: General mod Questions thread
Absolutely nothing functionality wise - they actually redirect to the same code in the exe. The only difference is that the "immunity to opcode" and "remove opcode" effects can ta… (View Post)1 -
Re: One on one fight w. Ashatiel
Yep. (View Post)1