Bubb
Bubb
Reactions
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Re: General mod Questions thread
@semiticgod: Opcode #98 is one of the opcodes that pretty much side steps the duration type, as it basically turns around and applies another internal effect, failing to transfer over the original du… (View Post)3 -
Re: [MOD] Lefreut's enhanced UI (for BG1EE, SoD, BG2EE and EET)
@Adul: Thanks for PM'ing me the files. This crash is quite interesting: The key thing to understand is that the game attempts to scale text to the correct size given the current screen height. When d… (View Post)2 -
Re: The New UI System: How to Use It
@Adul: From what I can tell, there isn't a function to detect window focus. In fact, the game engine itself doesn't even keep track of its focus; the only thing the engine does is set the global volu… (View Post)1 -
Re: Did you know?
Me being my exe snooping self, I was looking around the stats structure of BG2:EE. Stats 109 and 110, (CLERIC_HALLOW and CLERIC_ARMOR_OF_FAITH respectively), are internally named as unused proficienc… (View Post)7 -
Re: General mod Questions thread
@Raduziel: Q1) layhands.2da is loaded, but completely ignored by the engine. Probably something left over from an older engine version... Q2) This is hopelessly hardcoded, with no way to change it. (View Post)2