Bubb
Bubb
Reactions
-
Re: [MOD] EEex (v0.10.2-alpha)
@swit: I've gone ahead and changed EEex_LuaTrigger back to running Lua chunks in the master branch. I believe I can get the compiling process to use a cache by hijacking one of the trigger parameters… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@swit: Currently EEex_LuaTrigger only accepts a function name. It's not actually running the contents of the string, but turning around and calling the function name that it's passed. I changed it aw… (View Post)1 -
Re: How many hours do you have in the Infinity Engine?
@Adul: I'm about 20% of the way to mastery; what rank does that get me? :D It's amazing how much some games can suck us in. My first computer games were the IE titles, and they basically came to defi… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
@swit: I've pushed some new code to master that should include everything you need: EEex_GetActorAreaRes(actorID) => Fetches a creature's area resref from an actorID. EEex_GetActorIDShare(share) =… (View Post)6 -
Re: New versions of NearInfinity available
@subtledoctor: Near Infinity simply checks for the existence of ./TobEx_ini/TobExCore.ini to see if it should enable TobEx specific Opcode entries... which are checked on a per-instance basis. EEex i… (View Post)1