Bubb
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Re: [MOD] EEex (v0.10.2-alpha)
@swit: I've pushed some new code to master that should include everything you need: EEex_GetActorAreaRes(actorID) => Fetches a creature's area resref from an actorID. EEex_GetActorIDShare(share) =… (View Post)6 -
Re: New versions of NearInfinity available
@subtledoctor: Near Infinity simply checks for the existence of ./TobEx_ini/TobExCore.ini to see if it should enable TobEx specific Opcode entries... which are checked on a per-instance basis. EEex i… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@swit: You can use concatenation to shove the variable into the eval string:C:Eval('SetToken("CASTSPELL",'..strref..')') Alternatively, the Lua environment also gets:Infinity_SetToken(token… (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
Right before using C:Eval() set the following Lua global:EEex_LuaObject = <actorID here> In essence, EEex_LuaObject is a Lua global that can be accessed from the scripting environment using the… (View Post)4 -
Re: New versions of NearInfinity available
@swit: Everything looks good except for two things: Opcode #324: - Only change is to the Special parameter. Hardcoded enginest.2da strref is overridden by Special if non-zero. New Opcode #400 (Set Te… (View Post)2