Bubb
Bubb
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Re: General mod Questions thread
@Luke93: There are some triggers that are defined with much lower IDS numbers than the rest: Most of these triggers don't evaluate alongside a script - they instead set a flag on the target creature … (View Post)1 -
Re: General mod Questions thread
@Luke93: The style parameter is indeed not currently implemented. Any action that primes the trigger will always set the field to 0. I've looked at the engine, and while AttackedBy() receives an Obje… (View Post)1 -
Re: Luck: What it is and how it works
@kjeron: So it does! I incorrectly believed the engine overrode the relevant register after the critical fail check, but it actually stores it away in a local variable to reuse it later :) (don't ask… (View Post)3 -
Re: Luck: What it is and how it works
I have some more findings. The luck effect, does, indeed, have some say in thieving abilities:Actions: #18 (0x12) - Hide() - Rolls a 1d100 in order to test for critical failure, (this being a roll of… (View Post)Post edited by Bubb on11 -
Re: Displaying 7 proficiency stars at character creation
@Grammarsalad: There's quite a few steps, so I think it would be easier if I posted a before and after of the relevant code. Search UI.MENU for table "chargen.proficiency" This is the list … (View Post)Post edited by Bubb on2