Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
I've got all the EEex / Lua code done to allow for the timer visualizations to be enabled / disabled like any other EEex module. For any UI modders out there, this functionality includes: 1) The abil… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
@AndreaColombo: I've pushed to master an update that adds a new module. Open EEex_INI.lua, and set["B3_Portr"] = false, to true. Once enabled, the action overlay part of the portraits shoul… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
EEex currently can't detect when a swing will happen. If I manage to code that, (and it would be a doozy, the system is so complex), it would be simple to output the result as some graphical element.… (View Post)2 -
Re: [MOD] Bubb's Spell Menu (v5.1)
Thank for you poking me @raza, I've just been busy with EEex like @Timbo0o0o0 guessed. Some of the features I want to add to this mod, like spell counts appearing with innate / item abilities, and so… (View Post)Post edited by Bubb on7 -
Re: [MOD] EEex (v0.10.2-alpha)
:heart: @kjeron: Is this about what you were thinking for the contingency timer? (View Post)3