Bubb
Bubb
Reactions
-
Re: My best roll ever
@Dordledum, @BillyYank, and anyone else who is wondering... I've had a look at the BG2EE bytecode, and these steps are what the engine follows when rolling: 1. If the character's class has percentile… (View Post)9 -
Re: [MOD] EEex (v0.10.2-alpha)
@Greener: Just tested this and it works. You have to enable the thief ability via shiefscl.2DA, and then determine the per-level point allocation in thiefskil.2DA. I believe the fixed-point system us… (View Post)3 -
Re: Did you know?
Did you know that MULTIG.DLG, the dialog file that is used for any non-NPC characters who are kicked out of the party, has some humorous lines that are defined, yet unused? "Fine, cast me aside … (View Post)12 -
Re: [MOD] EEex (v0.10.2-alpha)
As always, great suggestions you two :) I'll look into implementing them after I release the first version of this, (which should be very soon)! My code doesn't help anyone if I never release it, eh?… (View Post)5 -
Re: Familiar disappears when releasing from pack
@Sjerrie: The engine will block a familiar from being summoned if any creatures in the GAM file have opcode #196 (Familiar Block) applied. Since releasing a pseudodragon did nothing, I believe your o… (View Post)3