Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
Been working for the past day or two on a wonderful suggestion made by @raizo in my spell menu mod's thread: And here's the result, (only made to be proof-of-concept, mind you): When the player press… (View Post)9 -
Re: [MOD] EEex (v0.10.2-alpha)
Well, I've just finished rebuilding the Mage Book from the ground up to use my custom functions instead of the hardcoded ones... Fun Fact: Now that everything is detached from the internal functions,… (View Post)11 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: It very well could, but I only programmed in the visuals; my laziness has no bounds, heh. ------------------------------------------------------------------- I've been grinding away at… (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
Long time no see! I've been screwing around with this project for the last two days, and, well, I made a minimap? It's not very extravagant, but it works just the same. I've hardcoded 3 new LUA funct… (View Post)6 -
Re: [MOD] EEex (v0.10.2-alpha)
As I'm sure everyone can tell from my relative absence, school started back up and I haven't had much time to play around with this project. Anyways - I had a thought while working on this today: why… (View Post)2