Bubb
Bubb
Reactions
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Re: Understanding the combat log
I'll try to explain it as I understand it: Some items / spells use certain prerequisites to check if a creature should be affected. In the Arrow of Biting's case, the arrow itself checks if the hit c… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
Hi @Myrag: Weird that the error message is cut off, it should end in "Please start the game using EEex.exe". But anyways: that error occurs when you start Baldur.exe directly, instead of ru… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@fearless and I have identified the source of @kjeron's crashes, and it is a doozy for sure. In short, turning on the alternate renderer somehow lowers Lua's ability to precisely represent large numb… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
@swit: I don't know IWD2 well enough to say, but I do know that you were the one who first proposed breaking hardcodedness in order to make porting IWD2 to the EEs possible. If you think you can port… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: v0.2.0 changed a lot of the function names and put "EEex_" in front of everything.getActorIDSelected() => EEex_GetActorIDSelected() getActorClass() => EEex_GetActorClas… (View Post)Post edited by Bubb on3