Bubb
Bubb
Reactions
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Re: General mod Questions thread
o Yeah, that should work :) (View Post)1 -
Re: [MOD] Lefreut's enhanced UI (for BG1EE, SoD, BG2EE and EET)
@Adul: If you want you can upload a .dmp of the crash, and I'll see if I can track down what is causing it via inspecting the assembly. (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
As I'm sure everyone can tell from my relative absence, school started back up and I haven't had much time to play around with this project. Anyways - I had a thought while working on this today: why… (View Post)2 -
Re: Did you know?
Me being my exe snooping self, I was looking around the stats structure of BG2:EE. Stats 109 and 110, (CLERIC_HALLOW and CLERIC_ARMOR_OF_FAITH respectively), are internally named as unused proficienc… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
This isn't anything substantial, but it is so ridiculous i just gotta get it out. I've been working on externalizing which classes can learn spells / cast spells / what level they cast spells at. I g… (View Post)11