Bubb
Bubb
Reactions
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Re: Wild animals no longer turning hostile bug?
For anyone who is curious, here's the part of BEAR.BCS that controls whether the bear becomes hostile when a PC gets close to it: IF Range([GOODCUTOFF],7) !See([PC.0.0.DRUID]) !See([PC.0.0.RANGER]) !… (View Post)3 -
Re: what is the console code for an Ogre Mage?
OGREMA appears to be the normal version. OGREMA_A, OGREMA_B, OGREMA_C have different wizard scripts. All the other Ogre Mages in the game have special dialogs; the ones I've listed are the best "… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Myrag: I think it's a great idea! Off the top of my head, the vanilla game doesn't expose buff times to the LUA environment, but I'm sure that can be externalized with what I am doing. I'll look int… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@Greener: Sounds doable; it is added to the queue. ----------------- Here's another piece of magic I finished: I externalized the "enabled" status of the divine spell book to a LUA function… (View Post)6 -
Re: [Mod] Glitch after final battle; nothing happens when I'm given my choice
It appears that the Nephele NPC mod alters the final solar dialog where you say in order to interject a comment from Nephele. However, the mod doesn't seem to check if Nephele is actually suitable fo… (View Post)1