Bubb
Bubb
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Re: [MOD] EEex (v0.10.2-alpha)
@Aquadrizzt: TLDR; Not by using the trigger / action in my example, but yes by using a dedicated LUA function. The implementation you see in the XP example is a special trigger / action which could t… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: I'll look into whether what you listed is possible. :) @MoonWolf: I am watching performance very closely to make sure my new functions don't impact the game. You are correct in that I … (View Post)2 -
Re: Future updates?
As a side note, if you have the EEs on Steam you can use GoG connect to add them to your GoG library. You can then use the keys listed under the EEs to redeem the original games. At least that's how … (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@subtledoctor: a) My plan is to make these modifications on every binary that isn't locked-down. So, Windows, Mac, and Linux. The mobile versions cannot be modified to the extent I am doing. I am cur… (View Post)6 -
Re: [MOD] EEex (v0.10.2-alpha)
Here's an interesting development, I was wondering if I could take my LUA endeavors further and integrate them into BCS scripts. And well, I did just that. The above is a BCS script that prints "… (View Post)6